package l1j.server.server.model.identity;

/**
 * <h1>spelldesc-h.tbl 字串编号 (300) <br>
 * <br>
 * 
 * @author jrwz
 */
public class SpellDesc {
	/** 0 初级治愈术 (4/0) */
	public static final int $0 = 0;
	/** 1 日光术 (4/0) */
	public static final int $1 = 1;
	/** 2 保护罩 (8/0) */
	public static final int $2 = 2;
	/** 3 光箭 (3/0) */
	public static final int $3 = 3;
	/** 4 指定传送 (10/0) */
	public static final int $4 = 4;
	/** 5 冰箭 (4/0) */
	public static final int $5 = 5;
	/** 6 风刃 (4/0) */
	public static final int $6 = 6;
	/** 7 神圣武器 (10/0) */
	public static final int $7 = 7;
	/** 8 解毒术 (15/0) */
	public static final int $8 = 8;
	/** 9 寒冷战栗 (8/0) */
	public static final int $9 = 9;
	/** 10 毒咒 (10/10/1) */
	public static final int $10 = 10;
	/** 11 拟似魔法武器 (20/0) */
	public static final int $11 = 11;
	/** 12 无所遁形术 (15/0) */
	public static final int $12 = 12;
	/** 13 负重强化 (10/50) */
	public static final int $13 = 13;
	/** 14 火箭 (6/0) */
	public static final int $14 = 14;
	/** 15 地狱之牙 (6/0) */
	public static final int $15 = 15;
	/** 16 极光雷电 (20/0) */
	public static final int $16 = 16;
	/** 17 起死回生术 (20/0) */
	public static final int $17 = 17;
	/** 18 中级治愈术 (15/0) */
	public static final int $18 = 18;
	/** 19 闇盲咒术 (20/0) */
	public static final int $19 = 19;
	/** 20 铠甲护持 (20/0) */
	public static final int $20 = 20;
	/** 21 寒冰气息 (20/0) */
	public static final int $21 = 21;
	/** 22 能量感测 (8/0) */
	public static final int $22 = 22;
	/**  */
	public static final int $23 = 23;
	/** 24 燃烧的火球 (20/0) */
	public static final int $24 = 24;
	/** 25 通畅气脉术 (50/0) */
	public static final int $25 = 25;
	/** 26 坏物术 (32/0/1) */
	public static final int $26 = 26;
	/** 27 吸血鬼之吻 (12/0) */
	public static final int $27 = 27;
	/** 28 缓速术 (20/0/1) */
	public static final int $28 = 28;
	/** 29 岩牢 (24/0) */
	public static final int $29 = 29;
	/** 30 魔法屏障 (20/0/1) */
	public static final int $30 = 30;
	/** 31 冥想术 (5/30) */
	public static final int $31 = 31;
	/** 32 木乃伊的诅咒 (80/0/2) */
	public static final int $32 = 32;
	/** 33 极道落雷 (18/0) */
	public static final int $33 = 33;
	/** 34 高级治愈术 (20/0) */
	public static final int $34 = 34;
	/** 35 迷魅术 (30/20/1) */
	public static final int $35 = 35;
	/** 36 圣洁之光 (20/0) */
	public static final int $36 = 36;
	/** 37 冰锥 (18/0) */
	public static final int $37 = 37;
	/** 38 魔力夺取 (1/50) */
	public static final int $38 = 38;
	/** 39 黑闇之影 (15/0/1) */
	public static final int $39 = 39;
	/** 40 造尸术 (5/80/1) */
	public static final int $40 = 40;
	/** 41 体魄强健术 (50/0) */
	public static final int $41 = 41;
	/** 42 加速术 (40/0) */
	public static final int $42 = 42;
	/** 43 魔法相消术 (40/0/2) */
	public static final int $43 = 43;
	/** 44 地裂术 (20/0) */
	public static final int $44 = 44;
	/** 45 烈炎术 (20/0) */
	public static final int $45 = 45;
	/** 46 弱化术 (10/0/1) */
	public static final int $46 = 46;
	/** 47 祝福魔法武器 (20/0) */
	public static final int $47 = 47;
	/** 48 体力回复术 (50/30) */
	public static final int $48 = 48;
	/** 49 冰矛围篱 (36/0) */
	public static final int $49 = 49;
	/** 50 召唤术(30/30/3) */
	public static final int $50 = 50;
	/** 51 神圣疾走 (15/0) */
	public static final int $51 = 51;
	/** 52 龙卷风 (40/0) */
	public static final int $52 = 52;
	/** 53 强力加速术 (60/0) */
	public static final int $53 = 53;
	/** 54 狂暴术 (40/0) */
	public static final int $54 = 54;
	/** 55 疾病术 (10/0/1) */
	public static final int $55 = 55;
	/** 56 全部治愈术 (48/0) */
	public static final int $56 = 56;
	/** 57 火牢 (60/0) */
	public static final int $57 = 57;
	/** 58 冰雪暴 (60/10) */
	public static final int $58 = 58;
	/** 59 隐身术 (15/0/1) */
	public static final int $59 = 59;
	/** 60 返生术 (50/0) */
	public static final int $60 = 60;
	/** 61 震裂术 (40/0) */
	public static final int $61 = 61;
	/** 62 治愈能量风暴 (20/0/1) */
	public static final int $62 = 62;
	/** 63 魔法封印 (20/0/1) */
	public static final int $63 = 63;
	/** 64 雷霆风暴 (48/0) */
	public static final int $64 = 64;
	/** 65 沉睡之雾 (40/0/1) */
	public static final int $65 = 65;
	/** 66 变形术 (80/0/1) */
	public static final int $66 = 66;
	/** 67 圣结界 (30/0/2) */
	public static final int $67 = 67;
	/** 68 集体传送术 (60/0/1) */
	public static final int $68 = 68;
	/** 69 火风暴 (48/0) */
	public static final int $69 = 69;
	/** 70 药水霜化术 (20/0/2) */
	public static final int $70 = 70;
	/** 71 强力无所遁形术 (30/0) */
	public static final int $71 = 71;
	/** 72 创造魔法武器 (200/0/10) */
	public static final int $72 = 72;
	/** 73 流星雨 (60/0) */
	public static final int $73 = 73;
	/** 74 终极返生术 (100/0/1) */
	public static final int $74 = 74;
	/** 75 集体缓速术 (20/0/2) */
	public static final int $75 = 75;
	/** 76 究极光裂术 (70/0) */
	public static final int $76 = 76;
	/** 77 绝对屏障 (30/0/2) */
	public static final int $77 = 77;
	/** 78 灵魂升华 (20/0) */
	public static final int $78 = 78;
	/** 79 冰雪飓风 (60/0) */
	public static final int $79 = 79;
	/**  */
	public static final int $80 = 80;
	/**  */
	public static final int $81 = 81;
	/**  */
	public static final int $82 = 82;
	/**  */
	public static final int $83 = 83;
	/**  */
	public static final int $84 = 84;
	/**  */
	public static final int $85 = 85;
	/** 86 冲击之晕 (15/0) */
	public static final int $86 = 86;
	/** 87 增幅防御 (5/50) */
	public static final int $87 = 87;
	/** 88 尖刺盔甲 (5/120) */
	public static final int $88 = 88;
	/** 89 坚固防护 (10/100) */
	public static final int $89 = 89;
	/** 90 反击屏障 (10/100) */
	public static final int $90 = 90;
	/**  */
	public static final int $91 = 91;
	/**  */
	public static final int $92 = 92;
	/**  */
	public static final int $93 = 93;
	/**  */
	public static final int $94 = 94;
	/**  */
	public static final int $95 = 95;
	/** 96 暗隐术 (10/0) */
	public static final int $96 = 96;
	/** 97 附加剧毒 (10/1/1) */
	public static final int $97 = 97;
	/** 98 影之防护 (10/0) */
	public static final int $98 = 98;
	/** 99 提炼魔石 (5/0) */
	public static final int $99 = 99;
	/** 100 行走加速 (10/0) */
	public static final int $100 = 100;
	/** 101 燃烧斗志 (20/0) */
	public static final int $101 = 101;
	/** 102 暗黑盲咒 (20/0) */
	public static final int $102 = 102;
	/** 103 毒性抵抗 (20/0) */
	public static final int $103 = 103;
	/** 104 双重破坏 (30/0/1) */
	public static final int $104 = 104;
	/** 105 暗影闪避 (20/0) */
	public static final int $105 = 105;
	/** 106 暗影之牙 (30/0/1) */
	public static final int $106 = 106;
	/** 107 会心一击 (HP-1/MP-1) */
	public static final int $107 = 107;
	/** 108 力量提升 (10/0) */
	public static final int $108 = 108;
	/** 109 敏捷提升 (10/0) */
	public static final int $109 = 109;
	/** 110 闪避提升 (20/0) */
	public static final int $110 = 110;
	/**  */
	public static final int $111 = 111;
	/** 112 精准目标 (1/0) */
	public static final int $112 = 112;
	/** 113 激励士气 (40/0) */
	public static final int $113 = 113;
	/** 114 钢铁士气 (40/0) */
	public static final int $114 = 114;
	/** 115 呼唤盟友 (30/0) */
	public static final int $115 = 115;
	/** 116 冲击士气 (40/0) */
	public static final int $116 = 116;
	/** 117 援护盟友 (30/0) */
	public static final int $117 = 117;
	/** 118 Divine Sacrifice (1/0) */
	public static final int $118 = 118;
	/** 119 avatar? (0/0) */
	public static final int $119 = 119;
	/**  */
	public static final int $120 = 120;
	/**  */
	public static final int $121 = 121;
	/**  */
	public static final int $122 = 122;
	/**  */
	public static final int $123 = 123;
	/**  */
	public static final int $124 = 124;
	/**  */
	public static final int $125 = 125;
	/**  */
	public static final int $126 = 126;
	/**  */
	public static final int $127 = 127;
	/** 128 魔法防御 (5/0/1) */
	public static final int $128 = 128;
	/** 129 心灵转换 (0/8) */
	public static final int $129 = 129;
	/** 130 世界树的呼唤 (10/0) */
	public static final int $130 = 130;
	/** 131 三重矢(15/0) */
	public static final int $131 = 131;
	/** 132 弱化属性(10/0) */
	public static final int $132 = 132;
	/** 133 镜反射(10/0/1) */
	public static final int $133 = 133;
	/**  */
	public static final int $134 = 134;
	/**  */
	public static final int $135 = 135;
	/** 136 净化精神 (10/0/1) */
	public static final int $136 = 136;
	/** 137 属性防御 (10/0/1) */
	public static final int $137 = 137;
	/**  */
	public static final int $138 = 138;
	/**  */
	public static final int $139 = 139;
	/**  */
	public static final int $140 = 140;
	/**  */
	public static final int $141 = 141;
	/**  */
	public static final int $142 = 142;
	/**  */
	public static final int $143 = 143;
	/** 144 释放元素 (30/0/2) */
	public static final int $144 = 144;
	/** 145 魂体转换 (0/40) */
	public static final int $145 = 145;
	/** 146 单属性防御 (6/0/1) */
	public static final int $146 = 146;
	/** 147 火焰武器 (15/0) */
	public static final int $147 = 147;
	/** 148 风之神射 (15/0) */
	public static final int $148 = 148;
	/** 149 风之疾走 (15/0) */
	public static final int $149 = 149;
	/** 150 大地防护 (15/0) */
	public static final int $150 = 150;
	/** 151 地面障碍 (20/0/1) */
	public static final int $151 = 151;
	/** 152 魔法消除 (10/0/1) */
	public static final int $152 = 152;
	/** 153 召唤属性精灵 (20/0/2) */
	public static final int $153 = 153;
	/** 154 烈炎气息 (40/0) */
	public static final int $154 = 154;
	/** 155 暴风之眼 (40/0) */
	public static final int $155 = 155;
	/** 156 大地屏障 (10/0/2) */
	public static final int $156 = 156;
	/** 157 生命之泉 (20/0) */
	public static final int $157 = 157;
	/** 158 大地的祝福 (40/0) */
	public static final int $158 = 158;
	/** 159 水之防护 (30/0) */
	public static final int $159 = 159;
	/** 160 封印禁地 (40/0/8) */
	public static final int $160 = 160;
	/** 161 召唤强力属性精灵 (20/0/4) */
	public static final int $161 = 161;
	/** 162 烈炎武器 (30/0) */
	public static final int $162 = 162;
	/** 163 生命的祝福 (30/0) */
	public static final int $163 = 163;
	/** 164 生命呼唤 (50/0/1) */
	public static final int $164 = 164;
	/** 165 暴风神射 (30/0) */
	public static final int $165 = 165;
	/** 166 风之枷锁 (15/0/1) */
	public static final int $166 = 166;
	/** 167 钢铁防护 (30/0) */
	public static final int $167 = 167;
	/** 168 体能激发 (30/0/1) */
	public static final int $168 = 168;
	/** 169 水之元气 (1/0/1) */
	public static final int $169 = 169;
	/** 170 属性之火 (20/0/1) */
	public static final int $170 = 170;
	/** 171 暴风疾走 (10/0) */
	public static final int $171 = 171;
	/** 172 污浊之水 (20/0/1) */
	public static final int $172 = 172;
	/** 173 精准射击 (10/0/5) */
	public static final int $173 = 173;
	/** 174 烈焰之魂 (30/0/3) */
	public static final int $174 = 174;
	/** 175 能量激发 (30/0/1) */
	public static final int $175 = 175;
	/**  */
	public static final int $176 = 176;
	/**  */
	public static final int $177 = 177;
	/**  */
	public static final int $178 = 178;
	/**  */
	public static final int $179 = 179;
	/** 180 龙之护铠 (0/15/0) */
	public static final int $180 = 180;
	/** 181 燃烧击砍 (0/10/0) */
	public static final int $181 = 181;
	/** 182 护卫毁灭 (0/25/0) */
	public static final int $182 = 182;
	/** 183 岩浆喷吐 (0/35/0) */
	public static final int $183 = 183;
	/** 184 觉醒：安塔瑞斯 (1/1/1) */
	public static final int $184 = 184;
	/** 185 血之渴望 (0/30/0) */
	public static final int $185 = 185;
	/** 186 屠宰者 (0/20/0) */
	public static final int $186 = 186;
	/** 187 恐惧无助 (0/30/0) */
	public static final int $187 = 187;
	/** 188 冲击之肤 (0/40/0) */
	public static final int $188 = 188;
	/** 189 觉醒：法利昂 (1/1/1) */
	public static final int $189 = 189;
	/** 190 致命身躯 (0/50/0) */
	public static final int $190 = 190;
	/** 191 夺命之雷 (0/45/0) */
	public static final int $191 = 191;
	/** 192 惊悚死神 (0/50/0) */
	public static final int $192 = 192;
	/** 193 寒冰喷吐 (0/50/0) */
	public static final int $193 = 193;
	/** 194 觉醒：巴拉卡斯 (1/1/2) */
	public static final int $194 = 194;
	/**  */
	public static final int $195 = 195;
	/**  */
	public static final int $196 = 196;
	/**  */
	public static final int $197 = 197;
	/**  */
	public static final int $198 = 198;
	/**  */
	public static final int $199 = 199;
	/** 200 镜像 (10/0/0) */
	public static final int $200 = 200;
	/** 201 混乱 (15/10/0) */
	public static final int $201 = 201;
	/** 202 暴击 (7/0/0) */
	public static final int $202 = 202;
	/** 203 幻觉：欧吉 (10/0/0) */
	public static final int $203 = 203;
	/** 204 立方：燃烧 (30/0/1) */
	public static final int $204 = 204;
	/** 205 专注 (20/0/0) */
	public static final int $205 = 205;
	/** 206 心灵破坏 (20/15/0) */
	public static final int $206 = 206;
	/** 207 骷髅毁坏 (20/0/0) */
	public static final int $207 = 207;
	/** 208 幻觉：巫妖 (15/0/0) */
	public static final int $208 = 208;
	/** 209 立方：地裂 (35/0/1) */
	public static final int $209 = 209;
	/** 210 耐力 (25/0/0) */
	public static final int $210 = 210;
	/** 211 幻想 (30/25/0) */
	public static final int $211 = 211;
	/** 212 武器破坏者 (25/0/0) */
	public static final int $212 = 212;
	/** 213 幻觉：钻石高仑 (25/0/0) */
	public static final int $213 = 213;
	/** 214 立方：冲击 (55/0/1) */
	public static final int $214 = 214;
	/** 215 洞察 (40/0/0) */
	public static final int $215 = 215;
	/** 216 恐慌 (30/30/0) */
	public static final int $216 = 216;
	/** 217 疼痛的欢愉 (40/0/0) */
	public static final int $217 = 217;
	/** 218 幻觉：化身 (35/0/0) */
	public static final int $218 = 218;
	/** 219 立方：和谐 (55/0/2) */
	public static final int $219 = 219;
	/**  */
	public static final int $220 = 220;
	/**  */
	public static final int $221 = 221;
	/**  */
	public static final int $222 = 222;
	/**  */
	public static final int $223 = 223;
	/**  */
	public static final int $224 = 224;
	/**  */
	public static final int $225 = 225;
	/**  */
	public static final int $226 = 226;
	/**  */
	public static final int $227 = 227;
	/**  */
	public static final int $228 = 228;
	/**  */
	public static final int $229 = 229;
	/**  */
	public static final int $230 = 230;
	/**  */
	public static final int $231 = 231;
	/**  */
	public static final int $232 = 232;
	/**  */
	public static final int $233 = 233;
	/**  */
	public static final int $234 = 234;
	/**  */
	public static final int $235 = 235;
	/**  */
	public static final int $236 = 236;
	/**  */
	public static final int $237 = 237;
	/**  */
	public static final int $238 = 238;
	/**  */
	public static final int $239 = 239;
	/**  */
	public static final int $240 = 240;

}
